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  <id>https://playmun.com/en/feed.xml</id>
  <title>MUN · Development journal</title>
  <subtitle>What we build, what breaks and what we decide.</subtitle>
  <link href="https://playmun.com/en/"/>
  <link rel="self" href="https://playmun.com/en/feed.xml"/>
  <author><name>MUN</name></author>
  <updated>2026-10-11T00:00:00Z</updated>
  <entry>
    <id>https://playmun.com/en/journal/mun-on-discord/</id>
    <title>MUN, on Discord too</title>
    <link href="https://playmun.com/en/journal/mun-on-discord/"/>
    <published>2026-10-11T00:00:00Z</published>
    <updated>2026-10-11T00:00:00Z</updated>
    <summary>We opened MUN™&#39;s Discord to follow the build more closely. English and Spanish welcome.</summary>
    <content type="html">&lt;p&gt;We opened a Discord server for MUN™:
&lt;a href=&quot;https://discord.gg/UxgExjjhxH&quot;&gt;discord.gg/UxgExjjhxH&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It is there to follow the build more closely: to talk about MUN OS, the
hardware, Game Cards and games, to ask, to suggest, or just to come say hi.
English and Spanish welcome.&lt;/p&gt;
&lt;p&gt;If you make games and the Game Card or MUN Shape interests you, it is also a
good place to start a conversation.&lt;/p&gt;
&lt;p&gt;This journal stays where we tell each step calmly; Discord is where we talk
it over.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>https://playmun.com/en/journal/mun-os-in-spanish/</id>
    <title>MUN OS, in Spanish too</title>
    <link href="https://playmun.com/en/journal/mun-os-in-spanish/"/>
    <published>2026-10-06T00:00:00Z</published>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>MUN™ OS&#39;s documentation now has a Spanish translation, kept up to date with its original.</summary>
    <content type="html">&lt;p&gt;Since the 0.1.0-dev.3 preview, MUN™ OS&amp;#39;s documentation is in Spanish too:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/README.es.md&quot;&gt;README&lt;/a&gt;, &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/docs/es/getting-started.md&quot;&gt;getting started&lt;/a&gt;
and the glossary;&lt;/li&gt;
&lt;li&gt;compatibility, &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/CONTRIBUTING.es.md&quot;&gt;contributing&lt;/a&gt; and
&lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/SECURITY.es.md&quot;&gt;security&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;the guides to create a Game Card and to bring a game to MUN, and the two
MUN Shape guides;&lt;/li&gt;
&lt;li&gt;the examples, with the MUN Shape sample packages.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Every page links to its English original, and the original to it. English
stays the technical reference: the contracts and each component&amp;#39;s README
are in English.&lt;/p&gt;
&lt;p&gt;A translation that falls behind goes unnoticed until it confuses someone.
So each one is recorded with the exact version of the original it was
reviewed against, and the project&amp;#39;s check fails if the original changes
afterwards: an outdated translation is not published.&lt;/p&gt;
&lt;p&gt;The console itself already spoke Spanish: it is chosen in the settings.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>https://playmun.com/en/journal/mun-shape-v1/</id>
    <title>MUN Shape: the game beyond the game</title>
    <link href="https://playmun.com/en/journal/mun-shape-v1/"/>
    <published>2026-10-06T00:00:00Z</published>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>With the 0.1.0-dev.3 preview, a Game Card can now dress MUN™ OS in its game&#39;s identity.</summary>
    <content type="html">&lt;p&gt;The 0.1.0-dev.3 preview of MUN™ OS brings the first version of MUN Shape:
while its card is in, a game can dress the console in its own identity.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What a game can bring&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A palette and materials (solid, glass, paper) for the menu and the game&amp;#39;s
panel.&lt;/li&gt;
&lt;li&gt;The card object, with its art.&lt;/li&gt;
&lt;li&gt;A world behind the menus, with layers, particles and lights.&lt;/li&gt;
&lt;li&gt;Transitions that bring that identity in and take it away.&lt;/li&gt;
&lt;li&gt;Its sounds on the menus and a cue when the card goes in.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Data, not code.&lt;/strong&gt; The card carries a folder, &lt;code&gt;content/mun-shape/&lt;/code&gt;, and
the console draws it with its own code: nothing on the card runs. A card
without a package takes the colours of its cover.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What stays MUN&amp;#39;s&lt;/strong&gt;: the layout, the navigation and the system&amp;#39;s words,
the settings and the dialogs, and legibility: text and focus keep their
contrast over any world, on every frame. And the player decides in the
settings: MUN Shape in full, colours only or off, less motion, and the
game&amp;#39;s sounds on the menus.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;For studios&lt;/strong&gt;: tools to make and check a package, put it on a card and
watch it change live in a virtual console; two samples, &lt;code&gt;sea&lt;/code&gt; and
&lt;code&gt;paper&lt;/code&gt;; and two guides: &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/docs/guides/shape-your-game.md&quot;&gt;dress the console in your
game&lt;/a&gt; and &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/docs/guides/see-shape-in-action.md&quot;&gt;see MUN Shape in
action&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It is the tool a studio can use to show the art that does not fit in the
box. And this is only v1: much more is coming.&lt;/p&gt;
&lt;p&gt;This preview passed the automated checks in GitHub&amp;#39;s virtual machines on
five systems (macOS, and Linux and Windows on x86_64 and ARM64), without a
window; with a window and sound, only on a Mac so far. To try it, the
&lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/docs/getting-started.md&quot;&gt;getting started guide&lt;/a&gt;.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>https://playmun.com/en/journal/mun-os-in-the-open/</id>
    <title>MUN OS, in the open</title>
    <link href="https://playmun.com/en/journal/mun-os-in-the-open/"/>
    <published>2026-09-30T00:00:00Z</published>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>MUN™ OS&#39;s code is public now, and there is a preview you can try on your computer today.</summary>
    <content type="html">&lt;p&gt;The code of MUN™ OS, the console&amp;#39;s system, is on GitHub now, under the
Apache License 2.0: &lt;a href=&quot;https://github.com/Play-MUN/mun-os&quot;&gt;github.com/Play-MUN/mun-os&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There is no hardware yet. What there is is a preview, 0.1.0-dev.2: an ARM64
image your computer runs as a virtual console with QEMU, the same on macOS,
Linux and Windows.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What you can do with it&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Switch the console on, insert the MUN Collect Game Card, play and save on
the card.&lt;/li&gt;
&lt;li&gt;Switch it off, on again, and carry on where you left: the save lives on
the card, not in the console.&lt;/li&gt;
&lt;li&gt;Eject the card safely, and choose the language and the resolution.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Where it has been checked&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;On a Mac with Apple Silicon, with window and sound.&lt;/li&gt;
&lt;li&gt;On GitHub&amp;#39;s virtual machines, without a window: macOS, Linux (x86_64 and
ARM64) and Windows (x86_64 and ARM64). We have not tried it yet on a Linux
or Windows PC, nor with window and sound outside the Mac.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;What is new&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A start-up of its own: Play MUN, then MUN with its moon, in time with its
sound.&lt;/li&gt;
&lt;li&gt;The menus&amp;#39; sounds, and games built on SDL or OpenGL in the console&amp;#39;s
resolution.&lt;/li&gt;
&lt;li&gt;Guides to get started, make a Game Card and bring a game to MUN.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Not there yet&lt;/strong&gt;: controllers (keyboard for now), updates and the hardware.&lt;/p&gt;
&lt;p&gt;Every image comes with the source of the packages it is made of. To try it,
&lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/docs/getting-started.md&quot;&gt;getting started&lt;/a&gt;;
to contribute, &lt;a href=&quot;https://github.com/Play-MUN/mun-os/blob/main/CONTRIBUTING.md&quot;&gt;contributing&lt;/a&gt;.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>https://playmun.com/en/journal/built-in-the-open/</id>
    <title>Built in the open</title>
    <link href="https://playmun.com/en/journal/built-in-the-open/"/>
    <published>2026-09-28T00:00:00Z</published>
    <updated>2026-09-28T00:00:00Z</updated>
    <summary>Why this journal exists and what you will find in it.</summary>
    <content type="html">&lt;p&gt;MUN™ is a console built around the game: a Game Card is enough to own and play
a game, with no account and no connection.&lt;/p&gt;
&lt;p&gt;This journal tells how it is built. Every entry says what works, where it
works and what is missing:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;What works today&lt;/strong&gt;, and under which conditions: for now, on a virtual
console.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What breaks&lt;/strong&gt;, when it breaks, and how it gets fixed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What we decide&lt;/strong&gt;, and what we set aside.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The first stage is under way: MUN OS reads a Game Card, validates it, launches
the game and saves progress on the card itself. Next comes real hardware.&lt;/p&gt;
</content>
  </entry>
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