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  <title>MUN · Development journal</title>
  <subtitle>What we build, what breaks and what we decide.</subtitle>
  <link href="https://playmun.com/en/"/>
  <link rel="self" href="https://playmun.com/en/feed.xml"/>
  <author><name>MUN</name></author>
  <updated>2026-09-28T00:00:00Z</updated>
  <entry>
    <id>https://playmun.com/en/journal/built-in-the-open/</id>
    <title>Built in the open</title>
    <link href="https://playmun.com/en/journal/built-in-the-open/"/>
    <published>2026-09-28T00:00:00Z</published>
    <updated>2026-09-28T00:00:00Z</updated>
    <summary>Why this journal exists and what you will find in it.</summary>
    <content type="html">&lt;p&gt;MUN is a console built around the game: a Game Card is enough to own and play
a game, with no account and no connection.&lt;/p&gt;
&lt;p&gt;This journal tells how it is built. Every entry says what works, where it
works and what is missing:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;What works today&lt;/strong&gt;, and under which conditions: for now, on a virtual
console.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What breaks&lt;/strong&gt;, when it breaks, and how it gets fixed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;What we decide&lt;/strong&gt;, and what we set aside.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The first stage is under way: MUN OS reads a Game Card, validates it, launches
the game and saves progress on the card itself. Next comes real hardware.&lt;/p&gt;
</content>
  </entry>
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